![]() Some levels have additional requirements beyond merely getting to the end of the level. The whip move also allows the player to grab hold of, and swing from, certain hooks in the game. The player can use Jim's gun as a method of shooting enemies, or his head a whip for whipping enemies. The player controls Jim and must maneuver him through the level while avoiding obstacles and enemies. The game would play as a 2D sidescrolling platformer with elements of a run and gun game as well. The resulting game would be the original Earthworm Jim. In that respect, the game was actually created as a satire of platform video games at the time for instance, "Princess-What's-Her-Name" was a parody of how so many video games had throw-away female characters that exist only to be saved from danger. The game's crazy atmosphere, world, and characters was due to the fact that the company had previously always been restricted to doing licensed games, like 7up's Cool Spot, where they had to conform to the other company's preset limitations. From there, TenNapel would work on doing the game design, creating level ideas, and voicing Jim's character, while Perry and the other programmers created other characters and game mechanics. Impressed, David Perry and the rest of Shiny bought the rights to Earthworm Jim from TenNapel, and started developing the game. ![]() Inspired by the success of the Sonic the Hedgehog series with Sonic the Hedgehog and Sonic the Hedgehog 2, they decided that they wanted to start the franchise as a video game, a rare approach at the time.įrom there, the game's design actually started with creator Doug TenNapel's simple sketch of an earthworm that he presented to Shiny Entertainment. ![]() Playmates Toys, finding success with the license for Teenage Mutant Ninja Turtles, wanted to start their own franchise. ![]()
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